Events near this one
Pivot from one event to everything that happened in the 30 seconds either side of it.
Events near this one
When you find a single interesting event (a crash, a kick, a transaction rollback), the most common next question is "what else was happening around this moment". The ↗ EVENTS NEAR button in the expanded row's action bar runs exactly that query.
How to use it
- Click any result row to expand it.
- In the action bar across the top of the expanded view, click ↗ EVENTS NEAR.
- The search bar updates to a
ts betweenclause covering 30 seconds before and 30 seconds after the clicked event. - The result list shows every event in that 60-second window, regardless of severity, actor, or dataset.
The active query becomes something like:
ts between "2026-05-19T07:41:38.000Z" and "2026-05-19T07:42:38.000Z"Why the previous filter disappears
The button replaces the current query rather than adding to it. The reason: when you ask "what was happening around this", you usually want the broader context, not just events that still match your previous filter. Keeping severity:error would hide everything else that happened in that window, which is the opposite of what you came here for.
If you want to restore your previous filtered view, click the ← BACK button in the toolbar. See Back button.
Why 30 seconds either side
Game-server events cluster on a sub-minute timescale. A player connects, runs a script, gets kicked: all within a few seconds. A 60-second total window is wide enough to capture the cluster but narrow enough that the result list does not drown in unrelated activity.
If you need a wider window, drag-select on the timeline (see Sparkline timeline) or hand-write a ts between clause yourself.
What it does not do
- It does not change the time-range picker. The picker stays on whatever you had selected, but the explicit
ts betweenoverrides it for this search. - It does not include the clicked event's actor or dataset. Add those by hand or via Click to filter if you want to see the cluster filtered to one player.